A game by Alex, Ben & Jeffu Warmouth.

Control a two-headed inchworm by yourself or with a friend. Cross rivers on the backs of turtles and hide from hungry birds in your quest for the Mystical Flowers that will transform you into a butterfly.

Created in a weekend with my sons for the 2019 Extra Credits Game Jam.
Theme: Connect.

  • Alex Warmouth: Design
  • Ben Warmouth: Art
  • Jeffu Warmouth: Engineering
StatusPrototype
PlatformsWindows, macOS, HTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsJeffu Warmouth, awarmouth
GenreAdventure
Made withUnity

Download

Download
Twinchworm (Mac OS) 19 MB
Download
Twinchworm (Windows) 19 MB

Comments

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Absolutely wonderful game, very entertaining and creative

Very nice game! The pixel art is so cute and what a great idea :D At one point, one of the ends of the worm got stuck on the turtle as the other climbed of and the worm stretched out over the water until the objects separated from each other and then the game quit. As this happened I couldn't do anything to save my other half from the turtle swimming away.

Other than that it was very fun and no problems :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

(1 edit)

cute art, cool concept, and well made character controller but the water is way too punishing in my opinion. Should give you a bit longer to change direction in it.

Thanks for your feedback! We definitely agree that the water is too difficult - our 8 year old pixel artist can't do it by himself :( We created this game in a weekend for the Extra Credits jam, so we had to ship by deadline, however we do plan to make updates in the future. The water will be the first mechanic to get an overhaul by adding some combination of visual feedback, a buffer time for changing direction, or an updated way to communicate with input, since opposite directions negate each other in Unity's default axis system.